

What I loved the most, was the fact how ‘player can interpret events their own way, as they unfold in the game.’ I didn’t care those at all, as everything else was such exceptional. It got little issues with the controls and some bugs here and there. OK, with all this said, Little Nightmares 2 is another absolute masterpiece, but it has some flaws. That’s why this nightmare-like world, which they created in Little Nightmares -universe, is so important to me, because it gives me a way to handle my own issues. TMI: I sleep restlessly I suffer bad PTSD-nightmares every single night, I sleepwalk, wake up screaming and my nightmares are horrible. There is so much I wanted to say about Little Nightmares 2 and dig deep into the concept and execution of, basically, everything. (I also did buy the physical copy the TV-Edition, which included a neat statue.) Little Nightmares 2 TV-Edition (PS4) statue. I used headphones, another must thing to do when playing games like this. I took countless of screenshots, just the sheer beauty of the areas and surroundings. Everything still looks so creepy and odd, just the way I love it. It has the same art style than before, but much more detailed, added realism, effects and wider areas. Graphically this game looks amazing and polished. I had to sneak around, run away from monsters (personally I think the doctor was the most creepy one), pick up objects and carry them around and solve various puzzles. The gameplay is very much like in the first game, but with new interesting twists and puzzles. She also seemed to have her own odd personality and sometimes played with objects or copied things I did. Six always helped me and did things needed to do. The other character, Six, is controlled by AI and I didn’t have any issues with that. I love the feeling of the controls and how it affects the mood of the gameplay, and I wouldn’t change a thing with them any further. It’s like those nightmares everyone has, where it’s such a pain trying to move or run away from the monsters chasing you. I still think they feel a tiny bit janky and slow, but the magic lies just behind that. I think the controls were much more accurate and better in Little Nightmares 2. Players had issues with some of the gameplay mechanics and controls in the first game and the developer wanted to fix those criticisms. The gameplay, controls, graphics and audio Honestly, it has been one of the most interesting thing and I suggest you do that after playing this title. I was such curious about the story itself, that I went on Youtube and watched some fan-made videos of their deep-dived-thoughts into the story and all the juicy details they found. It’s difficult to explain the story, as I said it’s like an interactive dark Grimm’s story, that must be played to be fully realized - and still it would leave questions hanging in the air. Six was the character we played as in the first game Little Nightmares, making this sequel more of the “origin” story for the characters. The other side is the story of these two characters, Mono and Six, and their survival adventure through this environment. How people try to escape the grim truth of their lifes, by distracting themselves with any TV-channel available. The concept lies on the strong opinions of our everyday lifes being covered in escapism. The whole ensemble is more of a statement, that has to be played to be fully understood. It’s nearly impossible to explain the story in Little Nightmares 2. I played Little Nightmares 2 fully on PS5 console.

I played the first game through before starting Little Nightmares 2, because I wanted to be reminded of the atmosphere the developer Tarsier Studios wanted to portrait in these games. Little Nightmares (2017) was a disturbing game, in a good way - can the sequel top that? Much like childrens’ distorted nightmares of the reality. Experienced through the lens of children, making the whole gameplay dark and unsettling. Little Nightmares 2 isn’t just a video game, but a deeply realized concept of escapism and existense.
